I'm a workaholic yellow mouse who enjoys oldschool vidya and caffeine. I'm a self-loathing indie game dev. I can't stand what indie games have become, especially the phone market and Steam bake sales, and I mean to do something about it by releasing a high quality, enduring, well-planned game with a lot of content. I feel gameplay duration and quality of the gameplay itself is what the current market lacks. There's a dime a dozen indie games that last only a few hours- Let's fix that!
I've started many projects, and dropped many. Things are finally coming together, and I've started actually releasing things I've made. I've made a game called Pinspace Pixelball, and I'm proud of how the art and sound came out! However, I feel like the difficulty is too much. It became that difficult because I became very good at it through playtesting, and I became blind to the learning curve. I may fix it, I may not. I did learn my lesson, though.
I don't like posting publicly what I'm working on, but I love showing my friends. If you see me in a group chat, I'd love to answer your questions! You can also probably guess what I'm doing by looking at my bugs.
I rarely post videos to YouTube. Mostly, I mess around and make random tidbits. If you want to listen to me whine about the latest new feature or game I'm playing, this is where to see it!Visit Channel »