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IDProjectCategoryView StatusLast Update
0000117Rabbit Ranchers[All Projects] Feature Requestpublic2017-07-16 12:59
ReporterrainChu 
Assigned To 
PrioritynoneSeverityfeatureReproducibilityN/A
Status resolvedResolutionopen 
Product Version 
Target VersionAlpha 1Fixed in Version 
Summary0000117: Walled in areas should obstruct light.
DescriptionEnsure walled in areas cast a shadow. An invisible mesh would be perfect for this. I suggest a dynamically created mesh for each wall, as a manager of some sort is needed anyways to find out where ceilings are.
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Issue History

Date Modified Username Field Change
2017-05-07 10:04 rainChu New Issue
2017-05-07 10:07 rainChu Status new => confirmed
2017-05-07 10:42 rainChu Priority normal => none
2017-05-13 20:12 rainChu Target Version Future => Alpha 1
2017-07-16 12:59 rainChu Status confirmed => resolved